ffe2aa holds current gold; e294-5 current level-1; e29b ring points
ffe296-7/ffe2a2-3 holds current HP ; ffe298-9/ffe2a4-5 max HP; ffe29e STR; ffe2a0 DEF
ffe2b6 first sword slot. 
0E9C adds 1hp for herb heal 5278->5478? E9A bcc if hp full

ROM 000022ea gets copied to ffe2b6 when new game started. change 22ea 00->C0 to give equipped short sword in first slot.
00ec8c when enemy defeated, adds 1->3 (5278->5678) to ring points
00ed62 when hit, stores $000A in $E1EE-F, grants 10 i-frames. 000A->0019 (25 frames)
00ed38 when hit, moves dmg value from RAM to d0 before deducting .5DEF, storing in e296-7
00e9f6 when e.g. changing screens or projectile spawned, loads dmg value from ROM into RAM

dmg value is $24 offset from RAM loc. e.g.: ffe5f0 (e614), e534 (e558), e6ac (e6d0)
in RAM, $22 offset is XP granted. $32 offset is gold granted divided by 2. $26 offset is defense

in ROM, hp is offset $1E(-6 from dmg), xp is offset $22, dmg is $24, defense is $26, gold is $28
hex addresses given for enemy dmg values

tigray mine:
green/red ant 4xp->24($18) 4gold->24($0c)	atk 20($14)->12($0c)	
yellow/cyan wasp 3xp->18($12) 2gold->12($06)	atk 16($10)->11($0b)	
green ant atk: 1fe40, 1fe5e, 1fe7c, 1fe9a, 1feb8, 1fed6
yellow wasp atk: 1fef4, 1ff12, 1ff30, 1ff4e, 1ff6c, 1ff8a, 1ffa8

red bat 6xp->36($24) 8gold->48($18)	11dmg@lvl2;35def atk 28($1c)->18($12) 
blue ogre 10xp->60($3c) 12gold->72($24) 13dmg@lvl2;35def atk 30($1e)->19($13) 
red bat : 1ffd0, 1ffee, 2000c, 2002a, 20048,
blue ogre : 20066, 20084, 200a2, 200c0, 200de, 200fc, 2011a, 20138

green ant atk 20($14) 20160, 2017e, 2019c, 201ba,
wasp atk 16($10) 201d8, 201f6, 20214,
blue ogre atk 30($1e) 20232, 20250, 2026e, 

green slime atk 30($1e)->25($19) 202a8, 202c6, 202e4, 20302, 20320, 2033e, 2035c, 2037a, 20398, 203b6
green slime 7xp->42($2a), 4gold->24($0c)

dularn atk 70($46)->43($2b) 2061c; 10b3a sets to 50($32)->40($28); 10b6e sets to 10($0a) when teleporting
	10bc0 sets to 70($46)->30($1e) after teleporting
dularn's flying swords atk 40($28)->37($25) 2063a, 20658, 20676	13dmg@lvl4 unmod.
dularn's fire projectiles atk 60($3c)->42($2a) 20694, 206b2, 206d0
200xp 200gold

green slime 203de, 203fc, 2041a, 20438, 20456, 20474, 20492, 204b0

purple succubus		2059a; dmg actually calculated at 10e8a from .5DEF+data in table offset by 2*(level-1)
	table at 10eac; lvl dmg: 105,105,50,60,55,35->105,105,20,25,30,15
wave projectiles	205b8 50->45	23dmg@lvl4
lightning		205d6 60->50	33dmg@lvl4
ground explosions	205f4 20
600xp, 600gold


illburns ruins:
flaming head	22xp->132($84) 10gold->60($1e) 50atk->45($2d) 13dmg@lvl4	1d5cc, 1d5ea, 1d608
mage 		28xp->168($a8) 20gold->120($3c) 45atk->42($2a) 8dmg@lvl4 	1d626, 1d644
	projectile 1e0e4 45atk->42($2a) 8dmg@lvl4

mage 1d66c, 1d68a, 1d6a8
flaming head 1d6c6

hawk 20xp->120($78) 14gold->84($2a) 38atk	1d6ee, 1d70c, 1d72a, 1d748, 1d766, 1d784, 1d7a2, 1d7c0
werewolf whipper 30xp->180($b4)	24gold->144($48) 40atk	1d7de, 1d7fc, 1d81a, 1d838, 1d856

hawk 1d87e, 1d89c, 1d8ba, 1d8d8, 1d8f6, 1d914, 1d932, 1d950
whipper 1d96e, 1d98c, 1d9aa, 1d9c8

whipper 1d9f0

green crawler 26xp->156($9c) 20gold->120($3c) 45atk 1da18, 1da36, 1da54

flaming head 1da7c, 1da9a
mage 1dab8, 1dad6, 1daf4
flame sprite 26xp->156($9c) 20gold->120($3c) 45atk 1db12, 1db30, 1db4e

rolling rock crawler 42xp->84($54) 32gold->64($20) 50atk	1dd92, 1ddb0, 1ddce, 1ddec, 1de0a, 1de28
fireballs 44atk		1dcd4, 1dcf2, 1dd10 
firebird 36xp->72($48) 28gold->56($1c) 48atk	1dd2e, 1dd4c, 1dd6a

rolling rock crawler 1dfe0, 1dffe, 1e01c, 1e03a, 1e058, 		
fireball 1dcd4, 1dcf2, 1dd10
firebird 1dd2e, 1dd4c, 1dd6a

flame worm 46atk 1e080, 1e09e

flame dragon 1e0c6 46atk; actually set at 12352 to 6dmg->5 (5A40)
1000xp,1000gold

rolling rock crawler 1de50, 1de6e, 1de8c, 1deaa, 1dec8, 1dee6
fireballs 1dcd4, 1dcf2, 1dd10
firebird 1dd2e, 1dd4c, 1dd6a

rolling rock crawler 1df54, 1df72
fireballs 1dcd4, 1dcf2, 1dd10
firebird 1dd2e, 1dd4c, 1dd6a

rolling rock crawler 1df9a, 1dfb8

flying dragon 1d586	projectile 1d5a4 30atk	11e30 sets dmg according to table@11e4a, offset e294*2
	table: fe,fe,fe,fe,f0,60($3c),59($3b),62($3e),01
1400xp,1400gold


tigray quarry:
tentacle plant 85atk->80($50) 56xp->112($70) 36gold->72($24) 21772, 21790, 217ae 28dmg@lvl7 23dmg@lvl8 13w/plate
stabby sentinel 65atk 45xp->90($5a) 30gold->60($1e)	217cc			8dmg@lvl7

plants 		217f4, 21812, 21830, 2184e, 2186c, 2188a, 218a8
sentinels 	218c6, 218e4

plant 		2190c
sentinel	2192a

sentinel	21964

sentinel	2198c, 219aa, 219c8

plants 		21a02, 21a20, 21a3e
sentinel	21a5c, 21a7a, 21a98, 21ab6, 21ad4, 21af2, 21b10

plants		21b38, 21b56
sentinels 	21b74, 21b92

rock wall mouth 65atk 3dmg@lvl8		21bba
	spinning orb 3dmg@lvl8
	stalactites 3dmg@lvl8		21bf6
	emerging crystal 3dmg@lvl8 	21bd8


elderm mountains:
rockhopper 90xp->180($b4) 80gold->160($50) 80atk	226de, 226fc	projectile 80atk->74 229cc

rockhopper	22724, 22742, 22760

rockhopper	22788, 227a6, 227c4

rockhopper 	227ec, 2280a

dragonfly mother 105xp->210($d2) 100gold->200($64)  95atk->85($55) 22832  23dmg@lvl8 18dmg@lvl9
	spawn 229ea 95atk->85 105xp->0 100gold->0
rock thrower 140xp->280($0118) 100gold->200($64)  75atk 22850, 2286e, 2288c	projectile 22a08

rockhopper 228b4, 228d2

rockhopper 228fa, 22918

rockhopper 22940, 2295e

harpy 22986 4dmg@lvl9	projectile 22a26 4dmg@lvl9
2400xp,2400gold

dragonfly mother 22832
rock thrower 22850, 2286e, 2288c

ice dragon 229ae 5dmg@lvl10	projectile 5dmg@lvl10 80atk 22a80 22a44 22a62
	@146b4 sets atk to .5DEF + table @ 146d2: ff,ff,ff,ff,ff,ff,120,16,08,05,02,01
3000xp,3000gold


valestein castle:
caterpillar dog 100xp->200($c8) 100gold->200($64) 120atk->110($6e) 23dmg@lvl10	24202, 24220, 2423e, 2425c
flying lobster 120xp->240($f0) 120gold->240($78) 130atk->110($6e) 33dmg@lvl10	2427a, 24298

spraying plant	110xp->220($dc) 140gold->280($8c) 130atk->115($73) 33dmg@lvl10		242c0
	projectile 100atk 3dmg@lvl10 24464

gold & gray soldier 100xp->200($c8) 200gold->400($c8) 160atk->130($82)	63dmg@lvl10 80def	2448c
green soldier 100xp->200($c8) 80gold->160($50) 120atk 23dmg@lvl10 80def		244aa, 244c8
axe statue 160atk 244e6, 24504
spear trap 255atk 24522

gold soldier	2454a
axe statue	24568
spear trap	24586

gold soldier	24612
axe statue	24630, 2464e
spear trap	2466c

gold soldier	24694
axe statue	246b2
spear trap	246d0

gold soldier	246f8
green soldier	24716, 24734
spear trap	24752

gold soldier	2477a

gold soldier	247a2
spear trap	247c0

gold soldier	247e8
green soldier	24806, 24824, 24842

gold soldier	2487c
green soldier	2489a, 248b8

gold soldier	248e0
axe statue	248fe, 2491c, 2493a, 24958

spear trap	24976, 24994

flail armor	135atk->120($78) 25dmg@lvl11	249bc
3600xp/3600gold

gold soldier	249e4
green soldier	24a02, 24a20,
axe statue	24a3e, 24a5c, 24a7a, 24a98, 
spear trap	24ab6, 24ad4

flame wolf	155atk->132($84) 33dmg@lvl11	24b18
4000xp/4000gold

caterpillar dog	242e8, 24306, 24324, 24342, 24360
flying lobster	2437e, 2439c, 243ba

spraying plant	243e2, 24400, 2441e

blue armor	170atk($AA) 43dmg@lvl12		24446
xp/4400gold

mecha armor	200xp->400($0190) 360gold->720($0168) 140atk 13dmg@lvl12 205def->185($B9)	24b40, 24b5e, 24b7c
big slime	130xp->260($0104) 100gold->200($64) 140atk 13dmg	24b9a, 24bb8, 24bd6
sniper		150xp->300($012c) 140gold->280($8c) 130atk 3dmg@lvl12 104def	24bf4, 24c12, 24c30
	projectile 24ede	38dmg@lvl12	16002 overwrites atk value with 165($A5)->145($91)
liquid drop	24ec0	140atk 13dmg

mecha armor	24c6a, 24c88
big slime	24ca6, 24cc4, 24ce2, 24d00
hook elevator	24d30
sniper		24d4e, 24d6c

mecha armor	24d94, 24db2, 24dd0
big slime	24dee, 24e0c, 24e2a, 24e48
hook elevator	24e66
sniper		24e84, 24ea2

elite gold soldier 200xp->400($0190) 4000gold->8000($0fa0)	120atk 24f06
chain elevator		24f2e

garland/lightning/fireball	24f90 175atk 48dmg
moon projectiles	24fae, 24fcc 135atk 8dmg


galbalan island:
skeleton 160xp->320($0140) 200gold->400($c8) 180atk->140($8c) 53dmg 230def->205($CD)	27836, 27854, 27872, 27890

elevator	278b8
skeleton	278d6, 278f4, 27912

skeleton	2793a, 27958

elevator	27a20
skeleton	27a3e, 27a5c, 27a7a, 27a98

elevator	27ac0
skeleton	27ade, 27afc

elevator	27980
skeleton	2799e, 279bc, 279da, 279f8

garland redux/lightning	165atk 38dmg	27b24
moon projectiles 125atk			27b42, 27b60, 27b7e, 27b9c

galbalan:
27c60	158atk 
	
galbalan hands	11dmg		$8A atk	17ee0 sets one to 138($8A). 17f44 sets other to $8A. 
galbalan body	33dmg->11	$A0->$8A atk	17e24 sets to 160($A0).
galbalan spikes	43dmg->16	$AA->$8F atk	17e58 sets to 170($AA)
bouncing orbs	18dmg		$91 atk 17ff8 sets one to 145($91). 17fd4 sets other to 145($91).

phase 2:
angled bombs	38dmg->33	$A5->$A0 atk	17f8a sets one to 165($A5). 17fa6 sets other to $A5.
downward bomb	53dmg->38	$B4->$A5 atk	18052 sets to 180($B4)
split blasts	73dmg->57	$C8->$B8 atk	18032 sets both to 200($C8)

e30b & e337 determine height of galbalan. 18204-20c sets return height of $48 for pound attack. 180f4 checks for height of $48 at beginning of battle.